The liquid crystal panel is a VA system with a width-to-height ratio of 21:9 and a curvature of 1000R that can be divided into two 16:9 or two 5:9 sections using the screen split function. It is also recommended for game distribution because it permits the use of the comments and games sections on a single LCD display at the same time.
The BenQ EX3410R monitor screen has a color gamut of about 16.77 million hues, a contrast ratio of 3000: 1, a brightness of 350 cd / m2 (HDR 400 cd / m2), a response time of 1 ms (MPRT) / 2 ms GtoG), a refresh rate of 144 Hz, and a horizontal/vertical viewing angle of 178 °. DisplayPort 1.4, HDMI 2.0, 2Wx2 speakers, and a 5W woofer.
External measurements are as follows: width 1,070 mm, depth 246 mm, height 500 mm, and weight 9.85 kg. The inclination range of the stand is -5 to 15 degrees, the rotation range is -15 to 15 degrees, the height adjustment range is 100 mm, and the VESA bracket is 100 100 mm.
“EX3210R Dying Light 2 Stay Human Edition,” which was produced at the same time, is a collaborative model based on “EX3210R,” which was released in September 2021. WQHD resolution, 1000R curvature, screen color range 16.77 million colors, aspect ratio 2500: 1 contrast, 300cd / m2 brightness (400cd / m2 in HDR), 178 ° horizontal / vertical viewing angle, 1ms (MPRT) / 2ms (GtoG) response time, and 165 Hz refresh rate are all features of this LCD panel.
It has HDMI 2.0, DisplayPort 1.4, and a 2Wx2 + 5W woofer. The monitor’s external dimensions are as follows: width 703.4mm, depth 269.7mm, height 488.3-588.3mm, and weight 9.7kg. The inclination range of the stand is -5 to 15 degrees, the rotation range is -15 to 15 degrees, the height adjustment range is 100 mm, and the VESA bracket is 100 100 mm.
Furthermore, there will be a promotion in which consumers will receive a standard digital copy of “Dying Light 2 Stay Human” as a free present.
Widescreen monitors have grown in popularity among gamers.
The 21:9 format is quite popular; these screens often have 2,560 x 1,080 or 3,440 x 1,440 pixels. As the image width increases, these resolutions are understandably more demanding than the 16:9 standards 1,920 x 1,080 or 2,560 x 1,440.
If the Y-axis is the same size at both resolutions, the graphics card must calculate one-third more pixels at 21:9 ratios than it would at 16:9 ratios. The 33 percent higher pixel density in a 21:9 format necessitates additional memory, with graphics card RAM being especially important.