Nvidia DLAA will improve image quality in older games

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Elder Scrolls Online, which debuted in 2014, does not require a powerful GPU. This is an MMO game that can be successfully played at high settings and resolution and with a mid-range GPU. A graphics card, such as the RTX 3080, can easily run a game in 4K with 120+ FPS. Because of this, some users do not want to enable “upscaling” technology, which renders the game in a lower resolution.

This is where ESO developers come into play, with the idea of ‚Äč‚Äčimplementing Nvidia DLSS, but without component improvements, and call it DLAA. This means that DLSS will be used in the original resolution, and fluid gameplay improvements will be obtained thanks to AI-powered antialiasing technology.

Alex Tardif of ZeniMax Online Studios points out that DLAA may require more energy and is not as fast as Temporal AntiAliasing (TAA), but the end result is better.

It is not pointed out whether the DLAA works with non-RTX series graphics cards that do not have Tensor core acceleration. Therefore, this technology would only serve to improve image quality, not to improve performance.

By: Olivia J. – Zexron