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The CCP's regulatory bodies have enforced a series of stringent rules targeting the live service model of gaming companies. This has led to a severe decline in the market value of key players in the industry, such as Tencent Games and NetEase Games. Reports from Reuters indicate a staggering loss of nearly $80 billion in combined market value for these companies.
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Shares of Tencent Holdings, the world's leading gaming company, dropped significantly, with a reported decrease of up to 16%. NetEase, another major industry player, saw its shares plummet by as much as 25%. Tencent, the parent company of Riot Studios and Fatshark, and NetEase, involved in titles like "Diablo: Immortal" and "Dead By Daylight Mobile," are among the most affected.
The regulations have also impacted MiHoYo, known for popular games like "Genshin Impact" and "Honkai: Star Rail." These new rules represent a fundamental shift in how these companies operate within China's gaming market.
Tech correspondent Josh Ye of Reuters disclosed the full list of the CCP's new gaming regulations. These include mandatory server localization in China, bans on luck-based features for minors, spending caps, and the removal of daily login rewards, all of which have significant implications for the gaming sector.
The financial world reacted with surprise and concern to these regulations. Reports from Bloomberg and the Financial Times highlight the atmosphere of shock and dismay among analysts and investment bankers, who were unprepared for such drastic market movements.
The newly imposed regulations pose a critical threat to the monetization strategies of free-to-play games, which often rely heavily on revenue from high-spending players, known as "whales." The introduction of spending limits could drastically reduce these revenue streams.
The introduction of the CCP's regulations has caused a major disruption in the Chinese gaming industry, leading to significant market value losses for companies like Tencent and NetEase. The long-term effects of these regulations on the companies' monetization strategies and the broader gaming industry remain to be seen, marking a period of uncertainty and adaptation.
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