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The initial phase of 3D consumer graphics was marked by a diverse and competitive landscape. This period was a "Wild West" of sorts, featuring a range of hardware implementations, rendering techniques, application interfaces, and an abundance of ambitious naming. These systems predominantly used a fixed function pipeline (FFP), adhering to a rigid processing path. The market saw a plethora of graphics APIs, almost as numerous as the 3D chip manufacturers themselves.
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One of the most significant players in this early era was 3Dfx. The company's innovations and products played a pivotal role in shaping the direction of consumer 3D graphics. This period saw the beginning of the industry's consolidation, setting the stage for the advancements that followed.
Moving from the turn of the century to the present day, the industry has seen the evolution of graphics processors into modern, general-purpose GPUs. These GPUs, initially developed primarily for gaming, have now expanded their influence across various industry sectors.
The roots of true 3D graphics can be traced back to the early display controllers, known as video shifters and video address generators. These devices served as intermediaries between the main processor and the display, converting incoming data streams into serialized bitmapped video outputs. They played a crucial role in maintaining pixel alignment, managing scan lines, and handling blanking intervals in display generation.
Several key designs emerged in the late 1970s, laying the groundwork for modern 3D graphics. Notably, RCA's "Pixie" video chip (CDP1861) in 1976 provided NTSC-compatible video signals and was used in the RCA Studio II console. The Television Interface Adapter (TIA) 1A, developed in 1977 and integral to the Atari 2600, was responsible for screen display, sound effects, and controller inputs. Jay Miner, who later contributed significantly to the Commodore Amiga computer, led the TIA's development.
In 1978, Motorola introduced the MC6845 video address generator, a foundational component for the Monochrome and Color Display Adapter (MDA/CDA) cards in the IBM PC and the Apple II. The same year saw the release of Motorola's MC6847 video display generator, a vital component in several first-generation personal computers, including the Tandy TRS-80.
This historical overview of the modern graphics processor highlights a journey marked by significant technological advancements and industry milestones. From its early days rooted in diverse applications and marked by intense competition, to the rise of general-purpose GPUs transforming various sectors, the evolution of the GPU mirrors the broader story of technological progress and innovation. As we continue to witness the unfolding impact of these developments, it's evident that the graphics processor has transcended its initial purpose, becoming a fundamental component in the modern digital landscape.
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