Bioshock 4: Possible Name and Engine Leaked?

Photo Credits : Irrational Games Promo
Photo Credits: Irrational Games Promo

November 29, 2021 at 12:41 pm by Andreas Link – A first title makes the rounds for Bioshock 4 – Isolation. In addition, Unreal Engine 5 is now to be used instead of Unreal Engine 4, as previously suspected. The message may contain spoilers.

There have been isolated references to Bioshock 4 recently. In 2020, for example, when it was said that the title would be developed as an open-world shooter based on Unreal Engine 4. That could already be out of date because the latest rumors say that the developers are relying on Unreal Engine 5 and that the title should be called Bioshock: Isolation. The title could still change, according to the leaker, but the engine is set.

Bioshock: Isolation is set to play in a dystopian city that has not played a role in the franchise and will be announced in the first quarter of 2022. How far the development is and how quickly a release takes place. but remains unclear. It could be autumn 2022, but also a good year after that. After all, a few veterans from Irrational Games should also participate. Some people remember that Ken Levine broke new ground after Bioshock Infinite, the studio was dissolved and the rights were held by Take-Two, where 2K Games then commissioned a new studio with the project. The developers on the team are also said to have worked on Watch Dogs: Legion, Mafia 3, Deus Ex: Mankind Divided and Shadow of the Tomb Raider.

If you take a closer look at the leak, you will find alleged documents from the game’s pitch on management. We are talking about a city with two levels and radically different ideologies and a vertical border. Such concepts are known from the structure of the Star Wars capital/planet Coruscant, where the lower levels belong to the less privileged.

Bioshock 4: Evidence of an open world setting

What is true of the rumors remains to be seen. It had long been clear that the team at Cloud Chamber wanted a fresh start. Ultimately, that makes sense if you want to avoid the already coming comparisons on the work of irrational games, at least in certain respects. In terms of play, Bioshock 4 should remain true to the well-known concept and primarily offer a narrative-driven “first-person gameplay”. The game mechanics should be accessible and satisfying; give the player opportunities to express themselves and encourage experimentation in a world that reacts to the player. Game elements should offer various solutions and reward the ingenuity of the game.