Icarus’ experience with Geforce graphics cards

Photo Credits : NVIDIA GeForce / promo

Shortly before the launch of Icarus on December 3rd, Nvidia released a new game-ready driver for the potential ray tracing showcase. Chorus and Halo Infinite should also run better with the driver. It also brings support for six new G-Sync monitors.

Nvidia has released a new game-ready driver that is primarily intended to improve the experience with the Icarus, which will be released on Friday. The PvE survival game is the youngest offspring of Day-Z developer Dean Hall and is considered a potential ray tracing showcase. “Infinite Scrolling Volumes” based on RTX Global Illumination (RTXGI) should ensure particularly realistic lighting. Specifically, the lighting volume around the player character is continuously updated. RTXGI relied more on the calculation of diffuse lighting using ray tracing. DLSS is also onboard – however, we had already given such details in another report.

Icarus, Chorus and Halo Infinite: Geforce drivers with several innovations

Icarus is not the only game whose experience on the new Geforce driver is supposed to improve. Nvidia also had Chorus and Halo Infinite on the screen during development. In addition, the GPU developer is expanding the “Geforce Experience” with five new “One-Click” profiles with optimal game settings. The Farming Simulator 22, Halo Infinite, Inscription, Ruined King: A League of Legends Story, and Crab Game are considered.

Last but not least, the driver provides support for six other G-Sync monitors: the Asus XG27UQR, Dell’s G2722HS, G3223D, and G2422HS as well as the LG 32PG750 and MSI G27. The current game-ready driver is now available for download from Nvidia. 

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